![]() But after Dicey Dungeons? I was well up for it. After Super Hexagon, I didn’t feel like making any more action games. ![]() It was a new idea for me: after VVVVVV, I absolutely didn’t feel like making any more platformers. One year on, my only real regret about Dicey Dungeons is that I didn’t cut more of the early stuff from the game before release.Īfter launch, when the dust settled, people on the team started talking about wanting to make some Dicey Dungeons content – a DLC. There was a period, just after the last alpha, when I was working on the the Parallel Universe episodes, where *everything* clicked. I feel like it was only in the last three months of development, as we were wrapping up, that I really started to figure the game out on a deep level. You know that gif of a burning car driving across the finish line? I relate to that. Today I wanna post properly about one of the more unlikely things I’ve worked on: The Halloween Special for Dicey Dungeons! Here’s a great video of Retromation playing the first episode of it last year:ĭicey Dungeons had a pretty crazy launch. ![]() Haven’t been updating the blog much recently – not really much to say I guess! I did a Ludum Dare entry earlier in the year that I’ve been meaning to clean up a bit and post, but that aside, I’ve mostly just been working on Dicey Dungeons updates and our upcoming ports (will have more to say about that very soon, I hope). Happy Halloween! What an absolutely horrifying year it’s been.
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